![]() The one I knew I needed to be able to make a dent in the Maze was the level 3 ability “Star Storm,” but since I only had reached level 2 I would need to go back to the Roguelike Pit and start grinding again. These achievements vary in complexity and value from “get a Stylish move for the first time” to “complete the Roguelike Pit on Very Hard difficulty.” As you hit thresholds in your total number of star points, you unlock new star spirit abilities. They are, in essence, rewards for getting achievements. Unlike in Paper Mario 64, the way they are unlocked is through star points earned by meeting specific conditions. Like Paper Mario 64, in Black Pit Mario can gain access to powers from the star spirits that give him an edge in battle. This means it is only available after clearing 30 floors of the Classic Pit.Īt the end of my last article I briefly mentioned a concept that became of great importance in my Maze preparation: star power. This small shrine serves as the location where you worship the star spirits to gain their power, but you need Bombette to unlock it. So I needed to train up before I felt I could return to the Maze. While I had Mario and Goombario fully upgrades in terms of damage, I couldn’t take many hits of that level of power and I didn’t have anything useful for clearing a screen of enemies at once. The enemies in the Maze were high level foes from around chapters 5-7 we’re talking 3-5 attack power and as much as 15 HP for some foes. My second obstacle, then, were the enemies. The next room is a sort of main lobby with two open doors and a sealed door, two big treasure chests and a special chest with symbols on it, as well as two enemy encounters. When you walk into the maze there’s a small path blocked in places by crumbled pillars or rubble, and I could easily lose a third of my oxygen just there if I wasn’t carefully and moving optimally through the space. This means you are on a timer when navigating the Maze, and when you first unlock it that timer is woefully short. The Maze is full of a deadly mist (a la Hazy Maze Cave in Mario 64, perhaps?) which deals damage to you over time once you’ve breathed in too much. The Maze has two initial hurdles to deal with as you enter. When I first unlocked the Maze I was eager to jump in – I suspected this would be the area that finally gave me the ability to give Mario essential boosts to HP and FP – but it turned out I had a few things I needed to knock out before I would be ready. Beating the Roguelike Pit also has another purpose – it unlocks a location in the game called simply the Maze, a new challenge to take on with new rewards to find. The purpose of that challenge is to grind for gold which you can then spend to improve Mario’s main attacks as well as giving attack boosts and additional moves to the partner characters. ![]() During my last session I devoted a lot of my energy to the first major game mode you’ll be able to spend time in – the Roguelike Pit. ![]() It also adds new mechanics to the game and changes how character progression works. It’s a romhack of Paper Mario 64 that makes the game into a roguelike centered around The Thousand-Year Door’s Pit of 100 Trials. I’ve been playing a fan game by the name of Paper Mario: Black Pit for a couple of weekends now. ![]()
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