![]() ![]() In the first place we will talk about iGlasses. Indeed, on that date we could have the joy of discovering 4 devices of virtual reality in the area of video games. In the ten years that this period represents, a particular date will remain at the top, 1995. Many devices were created in those years, however here are the 3 that could have revolutionized the video game at the time. So much so that the inventions that came out of it did not receive the expected success. ![]() ![]() Unfortunately, they do not move in the right direction … Indeed, the 90’s were years of testing and experimentation. These years were very hectic in terms of virtual reality. And yes it is enough to continue our journey in time advancing of a few years to arrive at the 90’s now. These precursors and inventors were able to influence the field that interests us today, namely video games. A total immersion that at the time could be exploited in many areas like the Army with NASA. With a ready exception since it is able to retranscribe the movements of your hands in a virtual universe. DatagloveĪs you can see in the photo opposite, the Dataglove is a very normal glove. This was in fact used at length following the invention of Jaron Lanier who owns spectacles and gloves to his credit (and yes nothing but that!). At that time, we could see the popularization of the term Virtual Reality. Our little adventure through virtual reality continues in the early 80’s. This mechanical arm allowed Ivan Sutherland to give this name of Sword of Damocles to its creation. This prevents you from being able to move freely. Because of its very high weight, it had to be supported by a mechanical arm. At the time of its creation, the materials of the Sword of Damocles did not allow a real comfort. Indeed, it is a helmet of virtual reality quite particular. At this time do not expect a revolutionary helmet, yet this invention of Ivan Sutherland will influence many other creators. This year was marked by the creation of the first virtual reality helmet better known as the Sword of Damocles. Let us continue our journey through virtual reality to stop on the year 1968. Thanks to the fans and vibrating seats, we were able to feel all the scenes of the film as if we were there. But what made Sensorama special is to have been the first cinema to have proposed an immersion in the film by exploiting our different senses. In this cinema were presented 5 short films. This magic box is actually an individual cinema. This name may not offer you anything, yet this man was the creator of the first immersive cinema in 1962. Our journey then begins with Morton Heilig. And yes, if we thought that the VR was not developed in the early 1990s, the pioneers, precursors who made virtual reality a real visual revolution. The story of virtual reality begins in 1950. But then where do we come from this passion for virtual reality? Here is the story from the beginning to the present. ![]() Indeed, in the 1990s, multiple attempts were made, unfortunately without much success. Yet at one time, the RV was badly perceived in the video-play sector. Indeed on can only know our dear Oculus Rift which has conquered the heart of many people. In the 21st century, virtual reality, more commonly known as VR, is projected at the top of the poster in the field of video games. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |